Friday, June 8, 2012

New Battlefield 3 DLC Close Quarters

Some thoughts on the new Close Quarters DLC for Battlefield 3. The 4 new maps are small enough to allow for a lot of gun play with other players but not so small that you get pinned into an area and are then trapped in a particular corner and your team is then at the mercy or the lack of mercy by the opposing team.
The new maps are Donya Fortress- Operation 925 - Scrapmetal - Ziba Tower
All offer something unique in the environments that force an adjustment in game play for each map.
DICE delivered on their billed claim that Close Quarters is death from every angle there are very few places in the maps that you are safe and not open to an attack from multiple angles and or from higher or lower levels on the maps.
The modes of play are Team Death Match, Conquest Domination and Gun Master
Team Death Match on theses new maps is as fast paced as any other map in the BF3 rotation and if you are on the map you are in a gun fight quickly (most of the time)
Conquest Domination – moves quicker than any other conquest mode and players capturing flag points are generally fully exposed or at least partially exposed. So no longer do you arrive on point and have to wonder why the counter is not burning down because there is some player is hidden in some box, balcony or elsewhere requiring the man hunt or a greater number players to begin taking a point. Simply win the gun fight to take a point
However watch out for C4 though a new assignment requires a few C4 kills and grenades are needed to avoid being vaporized while capping you are going to die if you don’t spot the C4, and there are places to hide off burn to ambush those on burn so there is risk from every angle
Gun Master – Love and hate this game mode. Everyone is even with weapons at the start but not as the game advances. I don’t know that I will be playing this game mode much for a few reasons. While the maps are smaller you can go for what seems an eternity without seeing an enemy and there you are stuck with the M443 while you can see players moving up the Gun Master ladder further and further making getting those first 6 kills to get out of the 3 pistols harder and harder.
That said I love the idea of bettering my aim and gun play with a lot of different weapons. Come in late to a Gun Master round and you are pretty much toast pray you find that unsuspecting person here or there and hope you get a head shot because if you don’t you are a blood splatter on the walls.
The Gun Master Game mode has one other flaw in it that while you are still on a team a win only goes to the Gun Master winner and not anyone on that team. This is not a team game mode and should not count in the win / loss ratio statistics and should be changed to unranked as to win/loss statistics.
Sure I’m going to lose games and I do not mind losing but if you are going to only allow one winner and not a team win then make all the players targets and not just half of them. Because really they are not on your team they are on their own team in this mode.
Another thing I do not like about this game mode, either I’m not seeing an enemy for minutes and minutes or I’m getting shots into a player and then some “team mate” pops in gets off that last shot for the kill and gets the kill and my screen shows Kill assist 99… Ok… really? I swear to BOB in one match I had 40 kill assists and was stuck in the pistols for 70 percent of the match because of all the lost kills to “team mates”. Add up the assists if you get a total of 300 or 400 percent of assist points on a gun level, one or two more kills than necessary to advance let those players advance to the next weapon. However I think the easier thing to do would be to take out the Win/Loss statistic in this game mode. Then there is no adding up to kill assist points and there is no negative loss or gain in the Win/loss ratio to players who want to test their gun skills against other players.
Sure this may be called a “stat whoring” complaint. I don’t have stellar KDR or even a SPM rate, I do however have a positive W/L ratio and I work at keeping it that way by playing the objective and working with my team mates whether they are in my clan or just randoms.
My quit percentage is really low, at 2 to 3 percent depending on how many matches I get kicked out of, my internet craps out on me or I spawn into a game and the team is already being spawn camped and is down by several hundred tickets. I’m sorry this isn’t the real military and I’m not going down with an already sinking ship just to keep that quit percentage from going up a tiny bit. So I think removing Gun Master from the W/L statistics is a fair complaint because W/L is a team based statistic rating and Gun Master is not a team based game mode.
I think some of the assignments are a bit steep but not completely out of range but will take some work while others are so easy that you barely need to think about them to unlock a weapon. The AUG is an example of that I was in a high ticket rush match on Operation Metro and had it unlocked by the third set of MCOMs.
All in all I like all the new maps and new game modes, even if you won’t see me in too many Gun Master matches


Well, that’s all for now, other stuff tomorrow most likely

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